This could very well be a skill issue, but it feels more like the difficulty curve is too steep.You only need to glance at Wild Hearts for a moment to see the similarities it shares with Capcom's Monster Hunter series. All too often, the Kemono closes in before six boxes can be built, resulting in massive damage to you instead of a cool trap. Yet even this simple trick, doesn't seem so simple to pull off in practice. The aim is to wait for a Kemono to charge, swiftly pop six boxes into existence, and watch as the Kemono slams headfirst into the wall. Going back to an earlier example, one of the first Karakuri builds you learn is combining six boxes to make a bulwark. Using Karakuri is where the "get good" part comes in. It basically requires you to fight the same Kemono over and over again, so get used to using your Karakuri effectively. While "Monster Hunter" fans are used to the grind, know that "Wild Hearts" is closer to classic "Monster Hunter" on the spectrum of how long that grind lasts. Others are turned off by the idea of repetition being the core gameplay. Some love the satisfaction of getting that one rare drop after hours of effort. There's not much to say about grinding that hasn't been said already. The whole aerial dance feels like what an "Attack on Titan" game should be and it's the most enjoyable combat experience in "Wild Hearts" by far. If you build up enough hits before the Kemono can break your tether, you perform a potent finisher. This tether allows for air dodges, rapid-spin attacks, and a move where you fly towards the Kemono. Its special ability is to dig the claw into the Kemono's hide, tethering it to the hunter. While most weapons play similarly to "Monster Hunter's" offerings, the Claw Blade is a very unique standout. In fact, "Wild Hearts" is at its best when it isn't trying to be a "pure" monster hunting experience. Karakuri are the secret weapon that sets "Wild Hearts" apart from other would-be "Monster Hunter" rivals. There's a sense of returning investments as you build your own system and experiment with different Karakuri combinations. Some even stay around after a hunt's end, becoming permanent fixtures. The Karakuri devices you create allow you to zip-line around the map, prepare food for stat buffs, or erect a wall to rebuff a charging Kemono. There's gameplay reasons to get invested in the world too.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |